The world in my camera

Wednesday, 29 June 2011

User Interface Principles of Design


The Structure Principle
The interface of the software should have a meaningful design and be easily identified by the user. The more identical features should be grouped together and their opposite features have to be built separately so there is a clear distinction between them in order not to confuse the user.

Technique 1  Set standards
Technique 2  Align fields effectively
Technique 3  Understand the UI widgets


All the iTunes versions follow the same protocol with very minimal differences. All the columns are strictly divided by name, artist, albums, genre, etc. iTunes provides quick access to its main widgets. For instance: library, store, shared, genius, and playlists. 


The Simplicity Principle
What makes things simple? Clearly, reproducibility and repetitiveness makes things easier. Additionally, having the option of multiple language interfaces would provide access to all users. Use of shortcuts (e.g. hot-keys) within a design would also contribute towards simplifying a given task.

Technique 1  Consistency
Technique 2  Group things effectively
Technique 3  Word your messages and labels effectively


Skype UI provides an example of a simplified display. In addition to having multiple languages for users, the organizational format is easy to become familiar with. For example, the contact lists and task buttons are displayed in a simple to use column format and hot-keys are available for efficiency.


The Visibility Principle
The interface should be noticeable by providing the user appropriate information about the software functionality and should not bewilder the user by providing unnecessary information.

Technique 1  Use color appropriately
Technique 2  Navigation within a screen is important
Technique 3  Your design should be intuitable


Microsoft Word prompts users of spelling errors by underlining the word with a red color and uses a green color to indicate an error in grammar or sentence structure. Furthermore, the built in dictionary lets you find a necessary word faster and easier by providing suggestions. These features, in addition to the alignment of the main tools on the ribbon from left to right, provide a functionally noticeable interface.


The Feedback Principle
Any errors, exceptions, changes of state or unusual conditions should inform users in a clear and concise method.

Technique 1  Use color appropriately
Technique 2  Expect your users to make mistakes
Technique 3  Don’t create busy user interface



















Eventually most users will come across a problem in the form of an error, change of action, and so forth. In such a case, the UI should identify this action. For instance, the iPhone’s SMS texting software indicate errors with a white exclamation mark superimposed over a red background providing a simple and effective method to denote a problem to the user .


The Tolerance Principle
An effective interface should allow the user to make mistakes and correct them at any point of time.

Technique 1  Expect your users to make mistakes
Technique 2  Don’t create busy user interfaces
Technique 3  Explain the rules.

Here is an example of a busy interface making it difficult to use.

Adobe suite allows users to make mistake and undo them by clicking CTRL + Z.
The interface should be simple and easy to navigate. 


The rules should be clearly defined by the UI.  Avatarize yourself application provides easy to follow step-by-step rules.


The Reuse Principle
Consistency within an interface design may provide a function of reusability minimizing the users need to rethink and remember.

Technique 1  Explain the rules
Technique 2  Navigation between major user interface items is important
Technique 3  Your design should be intuitable


Power Point provides templates of slide layouts, themes and backgrounds allowing a reusable interface for the user. The multi–format view option in this software allows a consistent and flexible interface that is readily understandable and easy to learn.

Project was made with Mohsin Kamal http://mohsinkamalmohammed.blogspot.com/

Monday, 27 June 2011

Vector Illustration

Original sketch by http://wandolina.deviantart.com/art/Girl-sketch-2-176631162


 My vector 


Here is my vector image made in Adobe Illustration CS4 and based on the pencil sketch (the courtesy of Wandolina from Deviantart).It looks better in Ai,but I had to download it as JPG and it lost its shine. Below are some of my comments  during the development of this project.
1. So, first I traced all the black lines with a pen tool.

2. Then I  created 7 main layers of different body parts of the  image filling them with colores , using Gradient color and clicking on G to make highlights I needed. 

 3. Then I adjusted the layers with  Pathfinder. 


























4. My main layers include additional layers inside. When I needed some of them on top of some other layers,  I dragged them higher. 


























5. For my next time I will try to avoid these little gaps, which I had to patch for not distorting the final image. 



Monday, 20 June 2011

Art Research. Jon Burgerman.

The Renaissance exalted perception of art has gone, luckily to us - Digital Media Arts program students, and to a British artist Jon Burgerman.You can see his "wonky, wobbly, odd, happy and dumb" art on posters, stickers, toys, books, wood, bags, t-shirts, toilet rolls and in museums! Being a very successful artist, Jon Burgerman prefers to call himself a "Professional Doodler". Also he created a funny and extremely cute iPhone application called Inkstrumental, which I installed and fool around sometimes.Here is a link to the official site of this artist http://www.jonburgerman.com/

My vision of Jon Burgerman art



  

Thursday, 16 June 2011

Device review


 Being   an  active Apple user and a  happy holder of iPhone4,  I could not but make my research of it.  During the research  I found a few interesting features that are unique to this device. 
 First off, the front facing camera allows users to video conference with other iPhone users using the Facetime app or with anyone else using Skype or other video conferencing software. 
 Next, the retinal display is like no other. It provides for sharper image details and with 326 pixels per inch the text and graphics looks smooth and continuous at any size.
 Lastly, the engineered aluminosilicate glass with the stainless steel band provides for an ultradurable and more scratch resistant touch screen phone that is incredibily light, thin, and easily portable








Saturday, 11 June 2011

Takashi Murakami

Recently in class we were shown a video about Japanese art. There was a part devoted to Takashi Murakami(not the Haruki, a writer). He is a cool guy who sells his "toys" for millions of $...and I remembered that I saw his art in Paris. Well, imho, what looks good in Louis Vuitton purses, doesn't  always look the same at the Palace of Versailles...
Some pics I took 


Wednesday, 8 June 2011

DMA101 - Sports Logo


Here is my recreated in Adobe Illustrator CS4 Florida Panthers Logo. It looks really cool, doesn't it?
Below is  the basic plan of my working process:

1. Creating 4 layers using Pen tool ( blue, yellow, white and red) as the panthera consists of these 4 colours.


2. Creating additional Blue02, Yellow02, White02 layers on the top of the previous ones.


So, the basic plan, organization of layers, accuracy, patience and some hours of doubling up in front of a computer will bring you to this result.